Neural overload is a silent stealth kill on a stealth character. Hacking: . It is a THOUGHT CONTROL neural overload build. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? :^). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It can expand all vendor inventories with Mercantile checks. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. No Psycho-temporal Acceleration or Future Orientation. It was pretty useful. This page was last edited on 14 October 2017, at 08:06. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. HELP!!! I'll post the build once its done and give it a go! - Donations! However a lot of your critisim was asinine or completely ignored the build being planned. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. See Stealth Mode for details on stealth mechanics. In-game description Details The Stealth skill is used for sneaking around undetected. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. Some merchants sell the needed ingredients. Valve Corporation. Other feats I'd drop: neurology & meditation. While a little bit old, from before Dominating was added at least, they are solid. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. All trademarks are property of their respective owners in the US and other countries. If you wanna go with it for flavor, go nuts. Very interesting build for sure. Can spot and disarm all traps in the game and use all traps. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. Focusing on increasing the strength of that ability. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. Valve Corporation. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. Or was it part of a main quest? What do you need Dex 7 for? I would call these flavor not optimal. Take perception and int each down a notch, and put more into agility and dex. :-). Huh? Tailoring for your leather armor (stealthy) and boots. Congrats man! #8. Casino Underrail - a .44 Hammerer build. Cookie Notice Then start the fight. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. All trademarks are property of their respective owners in the US and other countries. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. As far as psion goes, I've played around with the schools and it feels really overpowered. Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. I'll see. I could crafting just for weapons/gears, but does it have a recipt of how to make. Obviously having all is great, but in your opinion, which one is most and least important? Stealth - Underrail Wiki Stealth Stealth is a skill . It'll compliment your Sniper build, and eventually you'll be able to stealth in combat. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. Create an account to follow your favorite communities and start taking part in conversations. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. That's going to be subjective. Hi. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. This would happen often enough to be useful. Started by sheepherder. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. I'm having real fun w it :3 Just wanted to let you know!! And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. Continual ripple is something I have tried and is reliable enough to be note worthy. It's fun enough that I don't mind much remaking my character a few times before I get it right. 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. other skils are throwing, traps, biology, mechanics, electronics and tailoring. Many traders sell/buy blueprints. Valve Corporation. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). All rights reserved. HELP!!! Philosophy is not a feat you choose on level up it's one you can get for free. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. Stealth: ? I haven't ever used a crossbow, but you need traps afaik. Also affects numerous aspects of stealth combat. Value of Dodge and Evasion on higher difficulties in the latest version? Hot Topic (More than 15 replies) I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Psi spell: Ground Penetrating Radar!! I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). It is a THOUGHT CONTROL neural overload build. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. Neurology is absolute trash. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. Best? It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Stealth is limited on how it gives you an advantage in a fight. requirement, but the optimal range you wanna stay at is much higher. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. High mobility for a psi build.Thought Control has no ways of dealing wi. To successfully hide from someone, they need to keep out of their sight for a while. very fun so far and got through much of the game while stealthing and choosing non-violent options. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. It has flaws. Depends on points. Create an account to follow your favorite communities and start taking part in conversations. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. - 1.16.5. @King Fossil, Thank you so much! Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. I figured traps would be part of it, too. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. Knife is really strong against single target but kinda struggle against larger group. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Neural overload is a silent stealth kill on a stealth character. Also that high stealth is needed for dominating difficulty Hard difficulty doesn't require a super-optimized character. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. And it has max investment in stealth. Qiox, this is wonderful. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. Normal Topic So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). All rights reserved. Mental Subversion is not a particularly strong feat. A gimmick psi build. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Here is my crossbow, traps, stealth build. If that was you , def post your build and fighting tips plz. and our Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. Started by Dja303. Most of the builds in destroyer's guide should still work fine. Whats the good strength to have in that build. A stealthy trapper with xbow is one of my favorite builds. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! No psi. Ninja Tabis are great for Stealth and will save you a ton of skill points. The skills are exactly as I intended, but having the numbers is a big help. No need to fire a single shot with your weapons. Valve Corporation. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. Persuasion and Intimidation are both massively overcapped. The Stealth skill is used for sneaking around undetected. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The title says all, cuz I was in completely lost as what should i build for my character. Hello! to fix the link. Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! While I agree with some of your points I disagree with others. Some other things: - I . How do you deal with high mechanical threshold/resistance with crossbow builds? And it requires 7 Agi. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. Thanks. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Thanks a lot bud. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. Valve Corporation. I think the linked build is patently bad. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). Choosing stealth over tank isn't suboptimal. Damage comes from Neural Overload. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. 130 needed for best tier Plasma Grenades. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots.

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